Illusion Jolt I
Cooldown: #21# sec
Cause magical damage to a single enemy target with 10% chance to trigger Illusionary Charge against target. The player will immediately charge up to the target to cause 3000 pt damage and the 20% Slow effect. Lasts 5 sec.
If target has "Combo Ready - Intermediate", always trigger Illusionary Charge as well as Ultimate Illusion. Player will continue to cast Illusionary Charge against all targets within 20 yards. Lasts 4 sec.
Not high enough level