Warlord, Templar, Deathknight, Crusader, Destroyer, Holy Knight
Golden Seraphim - Quickening
~Converts 10% of normal attack damage dealt to healing.
Attacking may trigger one of the following:
~Chance of Double Attack +20%
~15% chance to activate weapon ability and nullify other effects
Immobilizes the enemy. The enemy can't move and use Physical skills for 2 sec.
Terra Ripple III
Cast to inflict standard attack + #25# pts Physical Damage on all enemy units within 6m radius of oneself.