Warrior, Berserker, Paladin, Priest, Cleric, Sage, Warlord, Templar, Prophet, Mystic, Deathknight, Crusader, Saint, Shaman, Destroyer, Holy Knight, Archangel, Druid
Templar's Hammer of Light
~all additional Resistances +10%
~+15% chance to activate weapon ability when attacking
Magic Attack +80% for 12 sec
Terra Ripple II
Cast to inflict standard attack + #25# pts Physical Damage on all enemy units within 6m radius of oneself.